Introducing our first game: Drop Duchy!

Our first game in development is a strategic roguelite which fuses classic inspirations with modern mechanics.You can wishlist it on Steam right now.



Complex Games, Simple Production

Making a game is a herculean task. There is so much to do, so much to know, so many pitfalls. Success is never guaranteed.


At Sleepy Mill Studio, our goal is to establish efficient pipelines & work with the right tools & techniques which respect the team's time and creative energy.


Work smarter, not harder:

  • We study our audience to figure what would surprise & delight them

  • We design games with immediate hooks, recognizable & easy-to-grasp

  • We produce modular & data-driven systems that we can enrich over time



About

I founded Sleepy Mill Studio after 7 years of experience shipping AAA games. I'm a passionate of accessible -yet deep- systemic games such as card games & rogue-lites. I also play tons of board games and write a game design analysis newsletter on Substack.


Get in touch if you'd like to work with me, support or simply connect!


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